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Visibility-based Simplification of Objects in 3D Scenes.
Jerome Grasset
Dimitri Plemenos
Published in:
WSCG (Short Papers) (2005)
Keyphrases
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d scene
scene understanding
single image
image based rendering
depth map
image space
indoor scenes
multiresolution
planar surfaces
camera parameters
d objects
realistic rendering
computer vision
view dependent
image synthesis
outdoor scenes
optical flow
pairwise
training data
image sequences