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GPU-Based Nonlinear Ray Tracing.
Daniel Weiskopf
Tobias Schafhitzel
Thomas Ertl
Published in:
Comput. Graph. Forum (2004)
Keyphrases
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ray tracing
image synthesis
graphics hardware
photorealistic
texture mapping
computationally intensive
computer graphics
times faster
parallel implementation
image processing
high quality
support vector
processing speed
parallel computation
image based rendering