Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools.
Georgios MylonasDimitrios AmaxilatisLidia PoceroIraklis MarkelisJörg HofstätterPavlos KoulourisPublished in: FabLearn (2018)
Keyphrases
- formal education
- pilot project
- serious games
- european countries
- energy consumption
- educational institutions
- primary school
- educational settings
- user experience
- school education
- high school
- management system
- professional development
- educational games
- educational technology
- digital technologies
- big data
- higher education institutions
- learning technologies
- technology integration
- project based learning
- e learning
- cloud computing
- student centered
- learning analytics
- distance education
- learning processes
- distance learning
- teaching practices
- informal learning
- game design
- blended learning
- school teachers
- learning design
- learning community
- user interface
- game mechanics