Behavioural Intention to Use Mobile Entertainment Services among Bangladeshi Students.
Qazi Mahdia GhyasFumiyo N. KondoPublished in: Int. J. E Serv. Mob. Appl. (2016)
Keyphrases
- mobile games
- mobile technologies
- mobile learning
- mobile services
- context aware
- mobile environments
- mobile applications
- location aware
- mobile commerce
- mobile devices
- mobile networks
- personal digital assistants
- higher education
- smart objects
- value added services
- student learning
- learning experience
- service management
- university students
- mobile peer to peer
- service oriented
- learning environment
- mobile phone
- distance learning
- intelligent tutoring systems
- smart phones
- e learning
- service delivery
- learning activities
- context aware services
- m learning
- learning platforms
- text messaging
- service providers
- multimedia
- web environment
- health monitoring systems
- learning outcomes
- high school students
- college students
- distance education
- mobile users
- high school
- internet services
- computer games
- tablet pc
- handheld devices
- learning styles
- mobile computing
- mobile terminals
- undergraduate students
- computing environments
- learning scenarios
- mobile payment
- ubiquitous computing
- control group
- service quality
- learning process
- collaborative learning
- communication technologies
- information and communication technologies
- service discovery
- internet access