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Interactive Rendering of Translucent Deformable Objects.
Tom Mertens
Jan Kautz
Philippe Bekaert
Hans-Peter Seidel
Frank Van Reeth
Published in:
Rendering Techniques (2003)
Keyphrases
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deformable objects
computer graphics
vision system
real time
complex background
high quality
subsurface scattering
object tracking algorithm
computer vision
viewpoint
d scene
character recognition
object surface