Login / Signup
An interdisciplinary methodology for designing and implementing educational tools for children and youth with special needs.
Benoît Bossavit
Alfredo Pina
Published in:
ACM SIGACCESS Access. Comput. (2013)
Keyphrases
</>
educational tools
educational games
artificial intelligence
e learning
learning tools
serious games
human computer interaction
pilot study
design methodology
interface design
neural network
efficient implementation