Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments.
Juno KimWilson LuuStephen A. PalmisanoPublished in: Comput. Hum. Behav. (2020)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- real environment
- computer graphics
- multi user
- d scene
- physical space
- physical environment
- virtual objects
- image sequences
- virtual training
- virtual learning environments
- real scenes
- real time
- virtual characters
- multi user virtual environments
- collision detection
- serious games
- learning processes
- video sequences
- three dimensional
- virtual agents
- virtual humans
- real world