Developing a serious game for the elderly to do physical and cognitive hybrid activities.
Yu-Hsiang LinHui-Fen MaoYun-Cheng TsaiJui-Jen ChouPublished in: SeGAH (2018)
Keyphrases
- serious games
- learning scenarios
- meta cognitive
- activity recognition
- daily activities
- cognitive abilities
- game engine
- ambient intelligence
- design principles
- game play
- information processing
- virtual environment
- learning processes
- activities of daily living
- game design
- real world
- cognitive states
- assisted living
- digital games
- educational games
- game development
- video games
- communication skills
- computer games
- technical systems
- narrative centered learning environments
- fall detection
- cognitive processes
- social networks
- learning algorithm
- machine learning