Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions.
Bill KapralosMichelle HoganAntonin I. PribeticAdam DubrowskiPublished in: Interact. Technol. Smart Educ. (2011)
Keyphrases
- serious games
- virtual environment
- student perceptions
- student learning
- college level
- virtual reality
- virtual world
- game play
- game design
- e learning
- game development
- educational games
- learning scenarios
- game based learning
- computer games
- learning tools
- video games
- higher education
- design principles
- artificial intelligence
- computer technology
- case study
- digital games
- multiple intelligences
- learning process