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Using Cultural-Historical Activity Theory to design and evaluate an educational game in science education.
Demetris Lazarou
Published in:
J. Comput. Assist. Learn. (2011)
Keyphrases
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activity theory
science education
educational games
learning activities
science learning
student learning
design principles
commercial games
collaborative learning
learning algorithm
video games
machine learning
learning design
game design
problem based learning
active learning
case study
e learning