GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.
Michiharu WatanabeTakahiro MiuraMasaki MatsuoMasatsugu SakajiriJunji OnishiPublished in: ICCHP-AAATE (2) (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual training
- serious games
- computer graphics
- virtual space
- augmented reality
- game play
- game theory
- three dimensional
- photorealistic
- visual data mining
- interactive virtual
- computer animation
- multi sensory
- virtual museum
- virtual humans
- computer generated forces
- virtual reality environments
- tangible user interface
- repeated games
- virtual reality technology
- collaborative virtual environments
- game players
- key technologies
- video games
- pattern recognition