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"I am the character, the character is me": A thematic analysis of the user-avatar relationship in videogames.
Kim Szolin
Daria J. Kuss
Filip M. Nuyens
Mark D. Griffiths
Published in:
Comput. Hum. Behav. (2023)
Keyphrases
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video games
human computer interaction
data analysis
user interface
printed characters
relevance feedback
virtual environment