A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics.
Hansong ZhangPublished in: J. Graphics, GPU, & Game Tools (1999)
Keyphrases
- image based rendering
- computer graphics
- three dimensional
- virtual reality
- d scene
- texture mapping
- image synthesis
- view dependent
- computer vision
- virtual environment
- stereo vision
- photorealistic
- image processing
- depth information
- multiple cameras
- dynamic scenes
- light field
- multimedia
- depth images
- view synthesis
- spatio temporal
- geometric information
- d objects
- multi view
- augmented reality
- color images
- real scenes
- surface reconstruction
- object recognition