Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects.
George MargetisDimitris GrammenosGeorge PaparoulisConstantine StephanidisPublished in: HCI (29) (2017)
Keyphrases
- technology enhanced
- physical objects
- language learning
- collaborative learning
- higher education
- ubiquitous computing
- technology enhanced learning
- learning community
- learning design
- sensor data
- e learning
- educational games
- web based educational systems
- individual objects
- context aware
- learning processes
- game design
- social interaction
- smart spaces
- learning activities
- fuzzy logic
- mobile devices