Applying norms and preferences for designing flexible game rules.
Edward BoothJohn ThangarajahFabio ZambettaPublished in: Int. J. Agent Oriented Softw. Eng. (2015)
Keyphrases
- virtual world
- lightweight
- rule sets
- game playing
- soft constraints
- user preferences
- background knowledge
- decision rules
- game theory
- computer games
- decision making
- production rules
- nash equilibrium
- video games
- association rules
- educational games
- game design
- multi agent
- optimal strategy
- data mining
- digital games
- imperfect information