Terrain Rendering Based On GeoMipMapping Algorithm Using OpenGL.
Rashpal KorG. R. PanesarPublished in: CGVR (2009)
Keyphrases
- improved algorithm
- detection algorithm
- cost function
- times faster
- computational complexity
- preprocessing
- learning algorithm
- segmentation algorithm
- expectation maximization
- simulated annealing
- high accuracy
- worst case
- experimental evaluation
- theoretical analysis
- configuration space
- real time
- similarity measure
- linear programming
- k means
- computational cost
- input data
- multi view
- optimal solution
- search space
- three dimensional
- optimization algorithm
- decision trees
- tree structure
- image processing
- convergence rate
- high fidelity