Extending a mobile prototyping tool to support user interface design patterns and reusability.
Janet Louise WessonN. L. O. CowleyC. E. BrooksPublished in: SAICSIT (2017)
Keyphrases
- design patterns
- user interface
- design principles
- software engineering
- object oriented
- software architecture
- object oriented software
- design rationale
- software design
- software systems
- learning objects
- development process
- mobile phone
- usage scenarios
- knowledge management
- learning games
- user centered
- metamodel
- mobile devices
- end users
- process model
- information technology
- design tools
- specific problems
- database driven
- dynamic environments
- expert systems
- design requirements
- context aware
- database