Implementing AI for Non-player Characters in 3D Video Games.
Marek KopelTomasz HajasPublished in: ACIIDS (1) (2018)
Keyphrases
- computer games
- video games
- serious games
- game ai
- artificial intelligence
- commercial games
- game play
- game design
- expert systems
- educational games
- ai systems
- digital entertainment
- knowledge representation
- machine learning
- john mccarthy
- game players
- human players
- computer controlled
- neural network
- intelligent systems
- computational intelligence
- game playing
- perfect information
- ai community
- learning experience
- computer chess
- knowledge representation and reasoning
- lecture notes in artificial intelligence
- game development
- game theoretic
- efficient implementation
- ai methods
- data sets