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Example of Gamification Supporting Elimination of Shortcomings in Pupils' Learning Achievements.
Ján Záhorec
Alena Hasková
Peter Brecka
Published in:
ICL (2) (2021)
Keyphrases
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elementary school
learning achievement
pilot study
user experience
control group
computer assisted instruction
collaborative learning
case study
computer assisted
learning activities
learning styles
social interaction
student learning