Design Principles and Challenges for Gaze + Pinch Interaction in XR.
Ken PfeufferHans GellersenMar González-FrancoPublished in: IEEE Computer Graphics and Applications (2024)
Keyphrases
- design principles
- interface design
- gaze control
- user interface
- eye tracking
- software engineering
- design decisions
- instructional design
- human computer interaction
- eye movements
- input device
- design process
- design patterns
- database design
- serious games
- eye contact
- database
- eye gaze
- databases
- management system
- gaze direction
- multi agent systems
- eye tracker
- expert systems
- access control
- open source