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Problem of Pointing Target in Virtual Environment for Prism Adaptation.
Makoto Fujimura
Kazuya Nakatomi
Akira Fujii
Toshio Higashi
Published in:
LifeTech (2019)
Keyphrases
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virtual environment
virtual reality
virtual world
multi user
virtual characters
physical environment
computer graphics
serious games
collision detection
virtual training
haptic interaction
virtual agents
real environment
multi agent
role play
three dimensional
computer vision