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Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering.
Pedro V. Sander
Jason L. Mitchell
Published in:
Symposium on Geometry Processing (2005)
Keyphrases
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view dependent
image based rendering
texture mapping
d scene
multiresolution
d mesh
multi view
photorealistic
hierarchical representation
multiple views
depth map
computer graphics
depth information
scene geometry
virtual reality
camera calibration
multiple cameras
image space
view synthesis
d objects
high quality