A Graph-based Approach for Adaptive Serious Games.
Ryan HareNidhi PatelYing TangPankti PatelPublished in: DASC/PiCom/CBDCom/CyberSciTech (2022)
Keyphrases
- serious games
- virtual environment
- computer games
- video games
- educational games
- game engine
- game play
- game design
- random walk
- graph representation
- intelligent tutoring
- learning scenarios
- game development
- graph theory
- design principles
- communication skills
- educational tools
- databases
- directed graph
- data structures and algorithms
- usability testing
- social skills
- weighted graph
- data management
- relational databases
- database systems
- multimedia
- artificial intelligence
- real world