A research agenda for developing and implementing educational computer games.
Yuxin MaDouglas WilliamsLouise PrejeanCharles E. RichardPublished in: Br. J. Educ. Technol. (2007)
Keyphrases
- computer games
- educational games
- digital storytelling
- game developers
- educational software
- game engine
- games based learning
- serious games
- digital games
- school education
- video games
- game design
- adventure game
- game play
- role playing game
- commercial games
- mobile games
- early childhood
- learning technologies
- interactive storytelling
- multimedia
- digital entertainment
- case study
- artificial intelligence
- game based learning
- learning tools
- quest atlantis