First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
Alena DenisovaPaul A. CairnsPublished in: CHI (2015)
Keyphrases
- digital games
- game play
- video games
- game based learning
- educational tool
- digital game based learning
- learning environment
- computer games
- serious games
- educational games
- learning tools
- user preferences
- learning experience
- game design
- secondary school
- learning processes
- digital media
- foreign language learners
- augmented reality
- virtual reality
- virtual world
- virtual environment
- case study
- databases
- learning management systems
- gender differences
- user interface