Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children.
Chulin YangStephen Jia WangPublished in: ArtsIT/DLI (2016)
Keyphrases
- social interaction
- tangible interaction
- computer games
- educational games
- augmented reality
- interaction design
- social networks
- learning processes
- social behavior
- social learning
- social systems
- video games
- virtual reality
- virtual environment
- social media
- fundamental concepts
- online learning communities
- serious games
- competence development
- design space
- social intelligence
- online game
- social norms
- human computer interaction
- mutual understanding
- three dimensional
- interaction styles
- information systems