Effect of using Walk-In-Place Interface for Panoramic Video Play in VR.
Azeem Syed MuhammadSang Chul AhnJae-In HwangPublished in: SUI (2016)
Keyphrases
- virtual reality
- video data
- american football
- image mosaics
- virtual environment
- multimedia
- video sequences
- video streams
- video frames
- image acquisition
- video content
- user friendly
- real time video
- real time
- three dimensional
- video surveillance
- video analysis
- event detection
- key frames
- user interface
- omni directional
- digital video
- video processing
- metadata
- augmented reality
- online video
- interface design
- video database
- vision system
- video clips
- space time
- computer graphics