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Visualization, pattern recognition, and forward search: effects of playing speed and sight of the position on grandmaster chess errors.
Christopher F. Chabris
Eliot S. Hearst
Published in:
Cogn. Sci. (2003)
Keyphrases
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forward search
pattern recognition
heuristic search
state space search
game playing
state space
board game
computer vision
search space
imperfect information
machine learning
feature extraction
games played
conformant planning
action sequences
computer games
dynamic environments
domain specific