Evaluating requirements for gaze-based interaction in a see-through head mounted display.
Sven-Thomas GraupnerMichael HeubnerSebastian PannaschBoris M. VelichkovskyPublished in: ETRA (2008)
Keyphrases
- head mounted display
- augmented reality
- virtual objects
- gaze estimation
- gaze contingent
- live video
- head mounted
- human computer interaction
- eye tracking
- eye tracker
- visual search
- field of view
- video camera
- eye gaze
- real environment
- eye movements
- computer vision
- physical world
- reference images
- visual field
- virtual world
- software engineering
- high resolution
- video sequences