How to Gamify? A Method For Designing Gamification.
Benedikt MorschheuserJuho HamariKarl WerderJulian AbePublished in: HICSS (2017)
Keyphrases
- classification accuracy
- high precision
- preprocessing
- high accuracy
- significant improvement
- dynamic programming
- computational cost
- synthetic data
- prior knowledge
- mutual information
- computational complexity
- experimental evaluation
- image processing
- cost function
- knn
- em algorithm
- computationally efficient
- main contribution
- video sequences