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Perception of psychopathy and the Uncanny Valley in virtual characters.
Angela Tinwell
Deborah Abdel Nabi
John P. Charlton
Published in:
Comput. Hum. Behav. (2013)
Keyphrases
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virtual characters
virtual environment
emotional state
social interaction
embodied conversational agents
serious games
crowd simulation
cognitive architecture
virtual humans
case study
reinforcement learning
facial expressions