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Progress and Prospects for the Development of Computer-Generated Actors for Military Simulation: Part 2--Reasoning System Architectures and Human Behavior Modeling.

Sheila B. BanksMartin R. Stytz
Published in: Presence Teleoperators Virtual Environ. (2003)
Keyphrases
  • computer generated
  • human behavior
  • daily life
  • human subjects
  • social networks
  • virtual humans
  • agent behavior
  • image processing
  • multiscale
  • user interface
  • simulation model