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Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App.

Viviane PeçaibesAndreia Pinto de SousaRute Mata João
Published in: HCI (43) (2024)
Keyphrases
  • case study
  • real time
  • machine learning
  • mobile applications
  • computational linguistics
  • digital technologies
  • mobile devices
  • case based reasoning
  • natural language processing
  • user experience
  • third party
  • game playing