User expectations and experiences of a speech and thought controlled computer game.
Hayrettin GürkökGido HakvoortMannes PoelAnton NijholtPublished in: Advances in Computer Entertainment Technology (2011)
Keyphrases
- computer games
- spoken dialogue systems
- autistic children
- pilot study
- video games
- end users
- user interaction
- educational games
- multimodal interfaces
- case study
- digital storytelling
- human computer interaction
- user interface
- speech recognition
- game design
- artificial intelligence
- digital entertainment
- learning experience
- serious games
- learning environment