A serious games platform for validating sonification of human full-body movement qualities.
Ksenia KolykhalovaPaolo AlbornoAntonio CamurriGualtiero VolpePublished in: MOCO (2016)
Keyphrases
- body movements
- serious games
- motion capture
- game engine
- automatic analysis
- focus of attention
- virtual environment
- educational games
- video games
- computer games
- humanoid robot
- game play
- design principles
- game design
- three dimensional
- learning scenarios
- human motion
- game development
- temporal information
- virtual reality
- social skills