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Spreading Word-of-Mouth about the brand within virtual world.
Urszula Swierczynska-Kaczor
Published in:
IMCSIT (2009)
Keyphrases
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virtual world
virtual environment
virtual reality
multi user
physical world
mixed reality
virtual communities
brand image
virtual learning environments
virtual space
virtual objects
social networks
image processing
game based learning
virtual humans
social context