Upper Limb Rehabilitation with Virtual Environments.
Gustavo CaizaCinthya CalapaquiFabricio RegaladoLenin F. SaltosCarlos A. GarciaMarcelo V. GarciaPublished in: AVR (1) (2019)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- learning processes
- multi user
- serious games
- physical environment
- collision detection
- virtual objects
- virtual learning environments
- virtual humans
- augmented reality
- virtual characters
- interaction model
- three dimensional
- human computer interaction
- role play
- natural interaction
- synthetic characters