HearthBot: An Autonomous Agent Based on Fuzzy ART Adaptive Neural Networks for the Digital Collectible Card Game HearthStone.
Alysson Ribeiro Da SilvaLuís Fabrício Wanderley GóesPublished in: IEEE Trans. Games (2018)
Keyphrases
- fuzzy art
- neural network
- adaptive resonance theory
- card game
- learning capabilities
- fuzzy rules
- neural network model
- fuzzy inference
- card games
- multi agent systems
- genetic algorithm
- imperfect information
- fuzzy neural network
- pattern recognition
- cooperative
- fuzzy systems
- fuzzy logic
- fuzzy artmap
- artificial intelligence
- learning algorithm
- training process
- artificial neural networks
- data structures and algorithms
- reinforcement learning