Self-regulated mobile game-based English learning in a virtual reality environment.
Yu-Li ChenChun-Chia HsuPublished in: Comput. Educ. (2020)
Keyphrases
- virtual reality
- english learning
- virtual training
- virtual world
- virtual environment
- virtual humans
- language learning
- computer graphics
- learning activities
- learning materials
- augmented reality
- virtual space
- three dimensional
- mobile learning
- learning processes
- virtual reality environments
- virtual reality technology
- computing environments
- autonomous learning
- interactive virtual
- mobile robot
- interactive learning environments
- learning process
- tangible user interface
- virtual museum
- learning strategies
- elementary school
- mobile phone
- tablet pc
- mobile devices
- learning environment
- mobile technologies
- learning tools
- e learning