The afterpulse: state-of-the-art rendering on mobile GPUs.
Unai LandaPublished in: SIGGRAPH Real-Time Live! (2016)
Keyphrases
- graphics hardware
- mobile devices
- mobile phone
- mobile learning
- mobile computing
- image based rendering
- d scene
- mobile communication
- general purpose
- volume rendering
- ray tracing
- handheld devices
- real time
- mobile environments
- high fidelity
- mobile objects
- autonomous mobile
- texture mapping
- mobile networks
- location aware
- computational power
- mobile applications
- computer graphics
- high quality
- computing environments
- higher education
- virtual environment
- image generation
- graphics processors
- rendered images
- neural network