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Use of Augmented Reality for Computational Thinking Stimulation through Virtual.
Adson Marques da Silva Esteves
André Luiz Maciel Santana
Rodrigo Lyra
Published in:
SVR (2019)
Keyphrases
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augmented reality
computational thinking
virtual objects
mixed reality
virtual reality
human computer interaction
game design
real environment
user interface
artificial intelligence
real scenes
head mounted display
case study
camera tracking