Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits.
Robin HorstSimon GerstmeierRamtin Naraghi-Taghi-OffJulian WagnerLinda RauRalf DörnerPublished in: Multim. Tools Appl. (2024)
Keyphrases
- content creation
- virtual reality
- e learning
- learning objects
- learning content
- web based learning
- virtual environment
- virtual training
- authoring tool
- collaborative virtual environments
- augmented reality
- learning resources
- social media
- learning materials
- virtual world
- computer graphics
- learning activities
- three dimensional
- distance learning
- conversation quanta
- virtual reality technology
- mobile learning
- web content
- learning management systems
- learning process
- learning environment
- online communities
- learning experience
- virtual humans
- knowledge management
- interactive virtual
- multi sensory
- metadata
- tangible user interface
- multimedia
- content management
- online learning
- higher education
- distance education