MHICS: A motional Architecture of Action Selection for Non-player Characters in Dynamic Environments.
Gabriel RobertAgnès GuillotPublished in: Int. J. Intell. Games Simul. (2006)
Keyphrases
- dynamic environments
- action selection
- autonomous systems
- basal ganglia
- autonomous agents
- reinforcement learning
- robot soccer
- mobile robot
- decision making
- temporal difference
- path planning
- agent systems
- collision avoidance
- changing environment
- computer games
- potential field
- human robot
- belief space
- action selection mechanism
- serious games
- real time
- multi agent systems
- highly dynamic environments
- continuous state and action spaces