The Impact of Gamification Factor in the Acceptance of Cybersecurity Awareness Augmented Reality Game (CybAR).
Hamed AlQahtaniManolya Kavakli-ThorneMajed Abdullah AlrowailyPublished in: HCI (30) (2020)
Keyphrases
- augmented reality
- learning games
- game design
- serious games
- game mechanics
- mixed reality
- virtual objects
- human computer interaction
- computer games
- virtual reality
- video games
- game play
- markerless
- educational games
- multi user
- real scenes
- computer generated images
- mobile augmented reality
- camera tracking
- real environment
- user experience
- user interface
- promising experimental results demonstrate
- virtual environment