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Bringing auto dynamic difficulty to commercial games: A reusable design pattern based approach.
Muhammad Iftekher Chowdhury
Michael Katchabaw
Published in:
CGAMES (2013)
Keyphrases
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design patterns
object oriented software
commercial games
software systems
dynamic environments
software design
database driven
software engineering
object oriented
software components
metamodel
knowledge base
high level
design principles