Accelerating multi-user online games on multi-core systems using dependents.
Sebastian AlbersAlexander PlossSergei GorlatchPublished in: CCNC (2011)
Keyphrases
- multi user
- online game
- multi core systems
- multi core processors
- online gaming
- shared memory
- virtual world
- virtual environment
- address space
- user interface
- game based learning
- augmented reality
- single user
- educational games
- computer games
- virtual communities
- multiple users
- computing resources
- online communities
- virtual reality
- xpath queries
- social network analysis
- metadata
- parallel programming
- operating system
- artificial intelligence