Towards Lean and Elegant Self-Motion Simulation in Virtual Reality.
Bernhard E. RieckeJörg Schulte-PelkumFranck CaniardHeinrich H. BülthoffPublished in: VR (2005)
Keyphrases
- virtual reality
- computer animation
- virtual humans
- virtual environment
- computer graphics
- virtual world
- virtual training
- augmented reality
- photorealistic
- three dimensional
- image sequences
- computer generated forces
- interactive virtual
- multi sensory
- optical flow
- motion capture
- camera motion
- virtual reality technology
- virtual laboratory
- virtual museum
- visual data mining
- human motion
- image processing
- pattern recognition
- motion planning
- haptic interaction
- moving objects
- digital museum
- deformable objects
- simulation environment
- tangible user interface
- dynamic scenes