Effects of Augmented Reality Gamification on Students' Intrinsic Motivation and Performance.
Amarpreet S. GillDerek S. IrwinDave ToweyYanhui ZhangBingze LiLinjing SunZhichao WangWanling YuRuiqi ZhangYaxin ZhengPublished in: TALE (2023)
Keyphrases
- augmented reality
- intrinsic motivation
- college students
- cognitive style
- student achievement
- statistically significant
- human computer interaction
- learning environment
- student learning
- virtual reality
- high school
- dependent variables
- learning styles
- game design
- learning outcomes
- job satisfaction
- face to face collaborative learning
- individual differences
- cooperative learning
- user experience
- end users
- user interface