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Building Human-Autonomy Teaming Aids for Real-Time Strategy Games.

Christianne IzumigawaCrisrael LuceroLena NansKurt FrederiksenOliver HuiIovanni EnriquezSeana RothmanRebecca Iden
Published in: HCI (31) (2020)
Keyphrases
  • real time strategy games
  • multi agent systems
  • case based planning
  • multi agent
  • machine learning
  • training data
  • domain knowledge
  • imperfect information