A randomised control trial for measuring student engagement through the Internet of Things and serious games.
John M. HenryStephen TangSubhas MukhopadhyayMoi Hoon YapPublished in: Internet Things (2021)
Keyphrases
- serious games
- student engagement
- video games
- computer games
- virtual environment
- educational games
- student learning
- design principles
- game development
- game design
- computer science education
- databases
- computer science
- learning scenarios
- game based learning
- communication skills
- paradigm shift
- virtual learning environments
- multimedia